My name is Allan Ditzig, and I have been making interactive experiences and developing designs since my youth. I find inspiration from all genres in digital gaming as well as apps, tabletop games, board games and cinematic experiences. I truly value high-talent, low-ego teams that seek collaboration and quick iteration. This is the foundation that creates amazing interactive experiences.
Learn MoreBubble shooter with a living world and powerful collections. High-level, systems, content, look/feel and more.
I spent some time delving into what makes successful casual puzzle games click. Focus on slick core loops, UX design, UI flow and visual priority.
High-level game concept explorations. Looking back, I’m still inspired by a few of these and would love to see the interactive experiences come to life.
Mid-core collectible character battler. Combat, collections, content, look/feel, brand.
Various game designs and pitchworks with different studios. Sometimes very promising ideas and concepts don't get to full production.
Capturing the vision of a project into content that grabs the audience and identifies the brand.
Hard-Core fighting game. Character design, content design.
Endless runner dungeon delver. High-level design, combat, systems, content, ux, look/feel.
Various work. Some of it for industry friends here and there. Also had a little fun exploring particle engine tech.